Install App

To install this app on your iPhone:

  1. Tap the Share button ⬆️.
  2. Select Add to Home Screen.
  3. Tap Add.
  4. Open Graham Comics from your Home Screen, then tap the bell to enable notifications.

Allow Notifications

Notifications are currently blocked. Please allow them from your device or browser settings.

  1. Open the iPhone or iPad Settings app.
  2. Tap Notifications, then select Graham Comics.
  3. Turn on Allow Notifications.
  4. Return to Graham Comics and reload the page.
  1. Open Safari Settings.
  2. Select Websites, then Notifications.
  3. Find Graham Comics and select Allow.
  4. Return to this page and reload it.
  1. Click the site information or lock icon beside the address bar.
  2. Open Site settings or Permissions.
  3. Change Notifications to Allow.
  4. Return to this page and reload it.

Adult Content Settings

18+

If you are 18 or older and are comfortable seeing
cover images with nudity or other adult, R-rated content,
please check this box to update your settings.


Why do we ask this?

We respect legal requirements and want to give you
control over the type of content you see while browsing.

Connect with us

Get the GCC App!

Faster browsing, easier shopping, and a smoother experience.

Enable Notifications!

Home / Dungeons & Dragons #5 (2010) cover c variant

Dungeons & Dragons #5 (2010) cover c variant

Dungeons & Dragons #5 (2010) cover c variant

Out of Stock

ADD WANTLIST

vf/nm
2010 IDW
1:10 b&w variant

Dungeons & Dragons #5 (2010) cover c variant has been added to your cart.

VERY FINE/NEAR MINT

(W) John Rogers
(A) Andrea Di Vito
(C)1:10 b&w variant

The explosive conclusion of the first storyline, 'Shadowplague'! Fell's Five have plumbed the depths of the dwarven ruins, but where they end up is out of this world. Join us as John Rogers and Andrea Di Vito forge ahead with their thrilling adventures of swords and sorcery.

BONUS REVIEW by gary owens


When I played D&D long ago, I know I didn’t have adventures like this one. I admit I didn’t expect the comic to follow the average man-on-the-street campaigns that are set up in homes and cottages across the land, but I guess I did expect some hard-core fantasy in the mix. We do get a touch of that; elves, dwarves, Cyclops, and more, all battling it out in a high-stakes war…but it read more of a we-must-save-the-world type comic, rather than a how-can-we-get-rich (or simply live for tomorrow), which is more of my experience in heavy-duty D&D campaigns. Save-the-world stories can be short on character development, since all of the focus is on, well…saving the world, and that’s my experience here. No heavy dialogue, which is good, and the story is well-structured, but, really, I got to be honest: I would like something a less universe-spanning. Granted, this comic is still getting off its feet; maybe those stories I long to see are in the cards, soon.

7 out of 10 Grahams