Install App

To install this app on your iPhone:

  1. Tap the Share button ⬆️.
  2. Select Add to Home Screen.
  3. Tap Add.
  4. Open Graham Comics from your Home Screen, then tap the bell to enable notifications.

Allow Notifications

Notifications are currently blocked. Please allow them from your device or browser settings.

  1. Open the iPhone or iPad Settings app.
  2. Tap Notifications, then select Graham Comics.
  3. Turn on Allow Notifications.
  4. Return to Graham Comics and reload the page.
  1. Open Safari Settings.
  2. Select Websites, then Notifications.
  3. Find Graham Comics and select Allow.
  4. Return to this page and reload it.
  1. Click the site information or lock icon beside the address bar.
  2. Open Site settings or Permissions.
  3. Change Notifications to Allow.
  4. Return to this page and reload it.

Adult Content Settings

18+

If you are 18 or older and are comfortable seeing
cover images with nudity or other adult, R-rated content,
please check this box to update your settings.


Why do we ask this?

We respect legal requirements and want to give you
control over the type of content you see while browsing.

Connect with us

Get the GCC App!

Faster browsing, easier shopping, and a smoother experience.

Enable Notifications!

Home / Doc Savage #13 (2010) cover a

Doc Savage #13 (2010) cover a

Doc Savage #13 (2010) cover a

$3.99

vf/nm
2010 DC Comics

Doc Savage #13 (2010) cover a has been added to your cart.

VERY FINE/NEAR MINT

Written by J.G. JONES
Art by QING PING MUI
Cover by J.G. JONES

It's the start of "Raise The Khan," a globetrotting six-issue arc written by artist (and Doc Savage fan) extraordinaire J.G. Jones! When is a mummy not a mummy? When it's neither dead nor Egyptian, for starters. So what was a nearly unstoppable bruiser in bandages doing attacking the Egyptian wing of the Met in New York, and taking Johnny hostage on the streets of Cairo?

Date Available: 04/13/2011

BONUS REVIEW by GARY OWENS


The Doc’s history goes back decades, and over time he has taken on a slew of abilities, from detective, a scientific innovator, to martial arts expert. He has helpers, of course, and a large budget…which all means that this comic is mostly a slugfest, as Doc tries to get to something before the evil nemesis. The fighting is the thing, you see, and all other activities is a necessary distraction to set up the next battle. Quite fast-paced, and quite two-dimensionally bland—kind of like Indiana Jones without the wit and charm. I would have preferred something a bit more sinister (though I did like the mummy), with more build-up.

5 out of 10 Grahams

Customers who bought this, also bought: