Thunderbolts #4 (2012) $2.99 Quantity
VERY FINE/NEAR MINT
Written by Daniel Way Art by Steve Dillon Cover by Julian Totino Tedesco Variant Cover by Billy Tan The return of the gamma-powered MADMAN! The Thunderbolts first mission is going off the rails! • Can the team trust the Red Hulk to lead them? Date Available: 02/06/2013
BONUS REVIEW by Gary Owens
Revolutionized, this comic has turned from a title for troubled characters whom don’t have a home for themselves, to a title for different set of troubled characters whom, um, well, don't CONSISTENTLY have a place to call home. Now these loners (that’s something new for Thunderbolts, isn’t it?) have been assembled by the Red Hulk to oust a foreign leader who has gone down the wrong path. What makes this title infuriatingly interesting isn’t so much the set-up and follow through, which, frankly, has been done to death and this isn’t adding much new, but rather the abrasive conflicts between characters who don’t know how to socialize well. This comic is a puzzle, where action scenes, if you can call them that, are incomprehensible and short--it is a superhero comic, and they are, sigh, necessary, right? That obligatory nonsense throws off the real meat here, which is the chirpy dining table chatting stuff—and luckily, there’s far more of the latter than the former. For me, I’ve enjoyed the scheming and the muddled interactions, and I’ve bought a couple just to see where this comic is heading, though it lapses to ??? when the plot needs to moved forward. If you’re looking for raging action, look elsewhere—this is for those who like dysfunctional teamwork. I give it 6 out of 10 Grahams VERY FINE/NEAR MINT
Written by Daniel Way Art by Steve Dillon Cover by Julian Totino Tedesco Variant Cover by Billy Tan The return of the gamma-powered MADMAN! The Thunderbolts first mission is going off the rails! • Can the team trust the Red Hulk to lead them? Date Available: 02/06/2013
BONUS REVIEW by Gary Owens
Revolutionized, this comic has turned from a title for troubled characters whom don’t have a home for themselves, to a title for different set of troubled characters whom, um, well, don't CONSISTENTLY have a place to call home. Now these loners (that’s something new for Thunderbolts, isn’t it?) have been assembled by the Red Hulk to oust a foreign leader who has gone down the wrong path. What makes this title infuriatingly interesting isn’t so much the set-up and follow through, which, frankly, has been done to death and this isn’t adding much new, but rather the abrasive conflicts between characters who don’t know how to socialize well. This comic is a puzzle, where action scenes, if you can call them that, are incomprehensible and short--it is a superhero comic, and they are, sigh, necessary, right? That obligatory nonsense throws off the real meat here, which is the chirpy dining table chatting stuff—and luckily, there’s far more of the latter than the former. For me, I’ve enjoyed the scheming and the muddled interactions, and I’ve bought a couple just to see where this comic is heading, though it lapses to ??? when the plot needs to moved forward. If you’re looking for raging action, look elsewhere—this is for those who like dysfunctional teamwork. I give it 6 out of 10 Grahams |