What the pros and cons of each? by John
Robinson
Graham Crackers Comics
Since DC Comics just
announced this week that they'll be dipping their toes in
the world of VIRTUAL COMIC BOOKS, I thought I'd
finally chime in on the subject.
DC's announcing this wasn't much of a
surprise, anytime MARVEL decides to try something out, all
you have to do is wait 3 to
6 months to watch DC following suit. Not necessarily
because they think MARVEL has such a great idea, it seems
more so, to simply stay competitive with their #1 rival.
Marvel raises their prices, DC follows right behind, MARVEL
starts to buy up comic publishers, DC joins in the game.
These 2 have been fighting over MARKET SHARE for over 40
years now, so as I mentioned, no big surprise there.
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Sure, you can take
what I say with a grain of salt, after all I make my living
selling real comic books. And, yes I can recognize
my own biases, I do try to remain as objective as possible when I
examine the strengths and weakness of both options.
I've been 'into' computers since the TRS-80 hit the market
in the 70's, bought the original IBM PC with DOS 1.0, setup
my own BBS in the early 80's, beta tested the first 2400
baud modem for U.S. Robotics and have never stopped using
and enjoying new technologies. You'd think I'd take to
virtual comics, but no, not so much. Just because
something can be done, doesn't mean it should, nor does it
mean it's better.
Virtual comic books are not something new to the computer market -
they've been around for over 20 years. The biggest
difference between the past 20 years and right now is that
both DC & MARVEL are directly testing the waters of virtual
publishing. In the past product created by the
big 2 (Marvel & Dc) were sold in a virtual form to consumer
by a 3rd party. You've been able to legally purchase
AMAZING SPIDER-MAN #1-500 for $49.99 for the past 10 years,
that's about 10 cents a copy. We even carried these DVD-ROM
box sets in the stores, and sold a handful of the years.
Not much just a few. Still other companies tried
keeping their entire library on-line and you could subscribe
to the service and read their virtual comics whenever you
liked (see Crossgen) - only to eventually go out of business
and your real money gone like all the virtual comics you
were paying to view.
SPACE! Virtual comics save
space! While
technology has improved the reading experience, we've been
able to read paperback novels on computers since the late
70's. Regular novels take up very little virtual space
since most novels do not have illustrations and are simply
prose. If space was an issue, your early PC's could still
fit hundreds of novels on them - yet here we are 30+ years
later and they're still publishing books. I have to
concur that the biggest negative for collecting a real comic
vs a virtual comic is that most of us eventually run out of
space to store the every growing pile of comics.
Score 1 for virtual comics!
VIRTUAL comics can be downloaded so I
don't have to leave home!
I guess some people can
see this as a positive. Though for a lot of readers, part of
the fun of getting your new comics is talking with the
people at the comic shop, running into fellow collectors
there and browsing the store in a way that no website can
replace. Tie
REAL COMICS have a smell to
them. Paper ages, paper can hold
moisture, ink has a smell, different comics from different
time periods have different smells to them. Virtual
comics smell like nothing, because, well, they are nothing,
they're virtual. To some people this is an enormous
plus for Virtual Comics, yet they say smell is the strongest
way to remembrance. How strong will your memories be
from something that has no scent. I'm sure I'm in the
minority, but I like the smell of comics!
Score a half point for virtual comics
or Tie.
REAL COMICS can be lent to
friends. When of the greatest joys I
get from reading a great comic/trade/storyline is the
ability to lend it to family or friends. Or give it to
them. This applies to novels as well. It's great
to enjoy an item by yourself, but it's much more fun to turn
someone else on to it. Virtual Comics come with DRM
(digital rights media) when you buy them from DC & MARVEL -
that means you get your copy, and it stays with you.
Even if you've paid the same price for your virtual comic as
a real comic, you've given up the rights that come with real
comics automatically. Score 1
for real comics!
PORTABILITY.
Staring at a
gigantic picture tube on your computer desk used to be the
thing that turned people off from virtual comics and books,
but now with technology improving (and sure to get even
better) - you can now lug your iPad with you to the
bathroom, or on a plane if you want to read a comic.
Here's the difference though, I'd be momentarily upset
that I forgot my copy of WALKING DEAD Vol. 11 tpb on the
back seat pouch of the plane, but that's it. I'd be
devastated that I left my $500 iPad lying there.
Score a half point for real comics!
PRODUCT manufactured to appear the way it was intended.
I've tried
reading comics on the iPad, it ranges from okay to near
impssible, but mostly it's a pain in the ass and difficult.
These things were DESIGNED to fit different dimensions, and
when you try and retro-fit something you only end up with an
awkward experience. From a creator stand point, you create
your artwork under the guidelines of how it will appear
printed. Colorists spend hours to make sure their
monitors are properly calibrated to properly reflect the
colors they see on their screen will come out the same way
when printed. With virtual comics the image
quality will vary wildly depending on how and where it's
viewed. The vast majority of us do not have properly
calibrated screens, so what you download may not look
anywhere near what it was intended to look like.
Score a point for real comics!
VIRTUAL COMICS have never
appreciated in value.
While the
majority of your REAL COMIC BOOKS will not appreciate in
value, most comic books still have some minor value,
so when space becomes an issue, you can still get
some money out of those comics that you've been storing,
enjyoing and re-reading over the years.
Score 1 for real comics!
LOOK at the history of virtual items.
People
foolishly put real money in return for Virtual money in
Second Life and lost it all when 'virtual' stores and banks
simply vanished. More people spent money buying
digital music from stores, including huge companies like
Wal-Mart that a few years later either changed their minds
on supporting the system they put in place or simply went
bankrupt. Spending money on items that you can not
physically hold, means you no longer have control over what
you've spent your money on.
I'll end with this thought, how many people
do you know that lost their homes to a FIRE and their
precious comic collection along with it? I
don't know of anyone, but there's a chance you might know
one person that spent YEARS collecting their REAL comics
only to have lost them to a FIRE.
Now let me ask you a similar question, how
many people do you know that had their HARD DRIVES crash and
they've lost all their data?
Unlike a fire, it's not a question of 'might happen', it's a question of
will happen. All hard drives, EVENTUALLY break down.
If you're the 1% of the public that diligently backs up
properly then you only don't have to worry about that, you
only have to worry about your data becoming corrupted, or
the publisher deciding to stop support it, or the publisher
going out of business or merging with another company that
doesn't care to support it, or there's the inevitability of
the 'modern' computer/interface not supporting the old
format you bought for the past 6 years. Technology
tends to do that, still have a drive to read your old 5 1/4
floppies or even the more modern 3 1/2 ones? That's
all. Otherwise, you're perfectly safe with your
virtual collection!